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int | hps_depth (int *depth) |
Gets the depth of the current RPL stack. | |
int | hps_avail (int *avail) |
Gets the available number of levels for the RPL stack. | |
int | hps_drop (void) |
Drops the top of the current RPL stack. | |
int | hps_dropn (int levels) |
Drops the n first objects of the current RPL stack. | |
int | hps_swap (void) |
Swaps the two first levels of the current RPL stack. | |
int | hps_rot (void) |
Rotates the three first levels of the current RPL stack. | |
int | hps_unrot (void) |
Unrotates the three first levels of the current RPL stack. | |
int | hps_roll (int levels) |
Rolls the n first levels of the current RPL stack. | |
int | hps_rolld (int levels) |
Rolls down the n first levels of the current RPL stack. |
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Gets the available number of levels for the RPL stack. This function gets the number of levels that are currently available for the RPL stack.
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Gets the depth of the current RPL stack. This function gets the depth currently used in the RPL stack.
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Drops the top of the current RPL stack. This function performs a DROP.
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Drops the n first objects of the current RPL stack. This function performs a DROPN. If there is not enough objects, nothing is dropped.
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Rolls the n first levels of the current RPL stack. This function performs a ROLL.
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Rolls down the n first levels of the current RPL stack. This function performs a ROLLD.
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Rotates the three first levels of the current RPL stack. This function performs a ROT.
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Swaps the two first levels of the current RPL stack. This function performs a SWAP.
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Unrotates the three first levels of the current RPL stack. This function performs an UNROT.
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